Session Date
Lesson Topic
Learning to Fly: Cool Math Skills Game
Lesson Outline
Learning to Fly: Cool Math Skills Game : This thought provoking online "game" requires the student to use various parameters such as angle. ramp length., acceleration, ramp height, gliders, small rockets etc. to maximize a "penguin's flight" time and elevation. For each successful flight with the penguin, the student earns $$ which can be spent on flight boosting such as Gliders, acceleration, rocket fuel etc.
Assignment
None
Session Minutes
45
Minutes Student Attended
45
Lesson Comments
During today's computer lab session, Remington was shown instructions within a "Learning to Fly" CoolMath game which was thought provoking. Remi was challenged to think through several specific flight-enhancing options that were available to choose and then saw the results/effects of these specific choices.
Session Hours
0.75
Hours Attended
0.75
Entry Status
Review Status
Student Name(s)
Subject
School