Session Date
Lesson Topic
Programming a Computer Game Using Icon-based Language
Lesson Outline
Designed several iterations of "Flappy Bird". Built notion of "Events" and "Commands" as key features of computer programming. Allowed other students to play wild new versions of "Flappy Bird" that we designed.
Session Minutes
60
Minutes Student Attended
60
Session Hours
1.00
Hours Attended
1.00
Entry Status
Review Status
Student Name(s)