Session Date
Lesson Topic
Game design-finding the ideal level of gameplay challenge
Lesson Outline
Investigated how game difficulty level may cause decreased motivation or fun for players if gameplay is either too challenging or not challenging enough.Created and tested games in "Gravity Master" that were alternately too easy or too difficult to play.Decided on goal to craft a game based around a single simple challenge.
Session Minutes
30
Minutes Student Attended
30
Session Hours
0.50
Hours Attended
0.50
Entry Status
Review Status
Student Name(s)
Subject
School